Tap ADVENTURE
0
Explorer’s camp in a sunlit forest clearingEXPLORER’S CAMP
A NEW ADVENTURE

Ready for the mist?

Find hidden creatures, discover gear and grow stronger.

Upgrades

EVERY MISSION

SUNNY MEADOW4 targets · 4 × 4
HOW IT WORKS

Victory!

Level complete

+0Coins earned
0 / 0Targets cleared
0Chests found

Includes +25 victory bonus

New gear

Equipped

New

Equipped item

Find more gear in chests. Equipment carries over to your next mission.

Settings

How to play

One tap, one move. Tap a cell in light mist to enter it for one action. Beyond an explored tree, first scout the dense mist with an extra tap.

Follow the mist. Each level starts with one empty, explored cell. Its four neighbors show through light mist. Entering ordinary ground explores it fully and reveals its neighbors above, below, left and right. Dense mist is only tappable next to an explored tree. All previously revealed paths remain available.

Clear the way. Rock cells take 5 taps and swamp takes 2. Swamp forms a barrier with targets and treasure beyond it: clear a section to make a passage. Every tap costs one action; attack power does not change this. The final tap clears the cell and reveals its neighbors. Swamp stays visually unchanged after the first tap and becomes flat, cleared marsh ground after the second. Each part of a mountain clears separately.

Trees block sight. Entering a tree does not reveal its neighbors. You can tap the adjacent dense-mist cells blindly: the first tap costs 1 action and reveals only that cell through light mist. The next tap enters ordinary ground, attacks a creature or opens a chest. Rocks and swamp still need their usual clearing taps after scouting. Scouting never attacks, opens treasure or reveals further neighbors. Approaching from ordinary ground reveals the same cells normally.

Choose your battles. Entering a creature's cell immediately deals your first hit for the same one action. Tap again for another attack, spending one action per hit. The pink pips show its health. On levels 8–11, mushrooms survive the first hit regardless of weapon strength. From level 12, normal weapon damage applies.

Find treasure. Entering a chest's cell reveals one piece of gear. Compare it with your equipped item, then Equip it or Sell it for coins. Choosing costs no extra action. The map waits until you decide.

Bring the light home. Clear every target for a bonus, or return when your actions run out. Spend your coins on upgrades in the lobby, then try again or enter the next level after a victory. Gear and upgrades carry over to the next level and last until this page is reloaded. Gear adds attack power or extra actions; changes apply immediately.

Adventure progression

Level 1: a 4 × 4 meadow, four slimes and one chest. Level 4 introduces swamp; level 8 introduces tougher mushrooms; level 12 introduces trees; level 16 introduces mountains. Each new mechanic has several levels to settle in. The map grows gradually to 6 × 8. Win to unlock the next level. Gear and upgrades stay with you when you retry.

There is no time limit. Progress lasts until you reload this page.