One tap, one move. Tap a cell in light mist to enter it for one action. Beyond an explored tree, first scout the dense mist with an extra tap.
Follow the mist. Each level starts with one empty, explored cell. Its four neighbors show through light mist. Entering ordinary ground explores it fully and reveals its neighbors above, below, left and right. Dense mist is only tappable next to an explored tree. All previously revealed paths remain available.
Clear the way. Rock cells take 5 taps and brown clay takes 2. Every tap costs one action; attack power does not change this. The final tap clears the cell and reveals its neighbors. Each part of a mountain clears separately.
Trees block sight. Entering a tree does not reveal its neighbors. You can tap the adjacent dense-mist cells blindly: the first tap costs 1 action and reveals only that cell through light mist. The next tap enters ordinary ground, attacks a creature or opens a chest. Rocks and clay still need their usual clearing taps after scouting. Scouting never attacks, opens treasure or reveals further neighbors. Approaching from ordinary ground reveals the same cells normally.
Choose your battles. Entering a creature's cell immediately deals your first hit for the same one action. Tap again for another attack, spending one action per hit. The pink pips show its health.
Find treasure. Entering a chest's cell reveals one piece of gear. Compare it with your equipped item, then Equip it or Sell it for coins. Choosing costs no extra action. The map waits until you decide.
Bring the light home. Clear all eight targets for a bonus, or return when your actions run out. Spend your coins on upgrades in the lobby, then enter the next level. Gear and upgrades carry over to the next level and last until this page is reloaded. Gear adds attack power or extra actions; changes apply immediately.